It must feel good to have some major successes under his belt, having worked for Capcom, Blizzard, and Riot Games on such massively popular games as World of Warcraft and Diablo II. And that’s the job of the concept artist, to work out all of those story elements in visual ways without just coming right out and telling the viewer.” I might get, like, a description of a location.
“A concept artist is someone who imagines the world of a video game or a film before anybody has any visual sense of it,” says Trent. The details of armor and clothing and the patterns that repeat throughout the art are an essential part of not just world building but character building. But your characters have to be both unreal and believable. Most people think of concept art as all about drawing epic landscapes, legendary spaceships, and seductive, stylized weapons. If you’re bored, you’re not applying yourself.” There’s too many things to see, too many things to pull inspiration from, too many interesting people. “These are, you know, hundreds of years of other cultures figuring out something that they found aesthetically pleasing.” “There’s never a reason to ever be bored in this world. He’s chatting with us while thumbing through a hefty, Encyclopedia of Fashion Illustration at a downtown Toronto bookstore, looking for unique patterns and shapes to commit to memory and use later.